As part of the design, water is an essential part as it
helps to represent the purity and peacefulness. For building the water I opened
up the Content Browser and clicked the ‘Actor Classes’ tab and went to the ‘Fluid’
category. Two selections will show, these being FluidInfluenceActor or FluidSurfaceActor.
I selected FluidSurfaceActor and then clicked FluidSurfaceActorMoveable.
You can you can resize the water by righting click on the map and you will see the ‘FluidSurfaceActor’
option and once clicked, can resize to fit the areas of the map.
When I have finished with putting in the water I then
add a texture to give the transparent water effect by dragging the texture onto the surface actor.
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